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Quake 2 nintendo 64
Quake 2 nintendo 64





  • Extra secrets to compensate for the missing levels.
  • The Nailgun and the Thunderbolt use different sound effects when they fire.
  • Has no "NIN" ( Nine Inch Nails) logo on the Nailgun ammo boxes.
  • Distortion effect in Fluids on weapons.
  • GLQuake looks better in some ways, however.
  • Less detailed maps, but graphics look better than vanilla Quake.
  • Weapons firing and other moving light sources do not light up rooms, but have a corona around them, similar to the default in GLQuake. are dynamically lit according to the colored lighting sources.
  • Colored lighting, but the lightmaps on world surfaces are pre-rendered.
  • Players did not lose their weapons when entering a new episode.
  • The player has to play through the levels in a linear order, and cannot choose a specific episode.
  • It is missing the following levels: E1M4: the Grisly Grotto, E2M1: the Installation, E2M4: the Ebon Fortress, E3M5: the Wind Tunnels, E4M1: the Sewage System and E4M5: Hell's Atrium.
  • Exclusive deathmatch level: The Court of Death.
  • Different music composed by Aubrey Hodges, but same style (ambient).
  • HUD is not a big box it only shows Armor, Ammo, and Health.
  • Split screen deathmatch for two players, but suffers heavy frame rate drops.
  • quake 2 nintendo 64

  • There is no Welcome to Quake, rather the difficulty is selected via the main screen.
  • 2 Level Changes (Going by Hard/Nightmare Difficulty).






  • Quake 2 nintendo 64